As part of LUU’s union upgrade I put together a Autodesk Revit to VR engine, after inital experiments with unity and the steam VR SDK.
The HTC vive is a VR headset that uses time based laser scanning to achieve a 4m “play zone” that can accurately track at a mm level – resulting in fun and interactive experiences for the wearer. Its provides almost always convincing immersion compared “Portable” VR setups.
We generated fly throughs, virtual tours and allowed students to “walk around” the new building in virtual reality; including a neat little “model” mode that allowed the building to be span on a table.
The VR was more cost effective than buying pre-rendered footage from the architecture firm who would have generated high fidelity static and video content from the same revit files with the inbuilt tools; instead, the views were generated by a real tour guide recording the output from a virtual walkaround!